Uses of Class java.awt.GraphicsDevice (Java 2 Platform SE v1.4.1_"07")

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JavaTM 2 Platform
Std. Ed. v1.4.1_"07"

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## Uses of Class
java.awt.GraphicsDevice

Packages that use GraphicsDevice
java.awt | Contains all of the classes for creating user interfaces and for painting graphics and images.

Uses of GraphicsDevice in java.awt

Methods in java.awt that return GraphicsDevice
`abstract GraphicsDevice` | `GraphicsConfiguration.getDevice()` Returns the `GraphicsDevice` associated with this `GraphicsConfiguration`.
`abstract GraphicsDevice[]` | `GraphicsEnvironment.getScreenDevices()` Returns an array of all of the screen `GraphicsDevice` objects.
`abstract GraphicsDevice` | `GraphicsEnvironment.getDefaultScreenDevice()` Returns the default screen `GraphicsDevice`.

Constructors in java.awt with parameters of type GraphicsDevice
`Robot(GraphicsDevice screen)` Creates a Robot for the given screen device.

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JavaTM 2 Platform
Std. Ed. v1.4.1_"07"

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For further API reference and developer documentation, see Java 2 SDK SE Developer Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.

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