Uses of Class java.awt.dnd.DragSource (Java 2 Platform SE v1.4.1_"07")

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JavaTM 2 Platform
Std. Ed. v1.4.1_"07"

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## Uses of Class
java.awt.dnd.DragSource

Packages that use DragSource
java.awt | Contains all of the classes for creating user interfaces and for painting graphics and images.
java.awt.dnd | Drag and Drop is a direct manipulation gesture found in many Graphical User Interface systems that provides a mechanism to transfer information between two entities logically associated with presentation elements in the GUI.

Uses of DragSource in java.awt

Methods in java.awt with parameters of type DragSource
`DragGestureRecognizer` | `Toolkit.createDragGestureRecognizer(Class abstractRecognizerClass, DragSource ds, Component c, int srcActions, DragGestureListener dgl)` Creates a concrete, platform dependent, subclass of the abstract DragGestureRecognizer class requested, and associates it with the DragSource, Component and DragGestureListener specified.

Uses of DragSource in java.awt.dnd

Fields in java.awt.dnd declared as DragSource
`protected DragSource` | `DragGestureRecognizer.dragSource` The `DragSource` associated with this `DragGestureRecognizer`.

Methods in java.awt.dnd that return DragSource
`DragSource` | `DragGestureRecognizer.getDragSource()` This method returns the `DragSource` this `DragGestureRecognizer` will use in order to process the Drag and Drop operation.
`static DragSource` | `DragSource.getDefaultDragSource()` Gets the `DragSource` object associated with the underlying platform.
`DragSource` | `DragGestureEvent.getDragSource()` Returns the `DragSource`.
`DragSource` | `DragSourceContext.getDragSource()` Returns the `DragSource` that instantiated this `DragSourceContext`.

Constructors in java.awt.dnd with parameters of type DragSource
`DragGestureRecognizer(DragSource ds, Component c, int sa, DragGestureListener dgl)` Construct a new `DragGestureRecognizer` given the `DragSource` to be used in this Drag and Drop operation, the `Component` this `DragGestureRecognizer` should "observe" for drag initiating gestures, the action(s) supported for this Drag and Drop operation, and the `DragGestureListener` to notify once a drag initiating gesture has been detected.
`DragGestureRecognizer(DragSource ds, Component c, int sa)` Construct a new `DragGestureRecognizer` given the `DragSource` to be used in this Drag and Drop operation, the `Component` this `DragGestureRecognizer` should "observe" for drag initiating gestures, and the action(s) supported for this Drag and Drop operation.
`DragGestureRecognizer(DragSource ds, Component c)` Construct a new `DragGestureRecognizer` given the `DragSource` to be used in this Drag and Drop operation, and the `Component` this `DragGestureRecognizer` should "observe" for drag initiating gestures.
`DragGestureRecognizer(DragSource ds)` Construct a new `DragGestureRecognizer` given the `DragSource` to be used in this Drag and Drop operation.
`MouseDragGestureRecognizer(DragSource ds, Component c, int act, DragGestureListener dgl)` Construct a new `MouseDragGestureRecognizer` given the `DragSource` for the `Component` c, the `Component` to observe, the action(s) permitted for this drag operation, and the `DragGestureListener` to notify when a drag gesture is detected.
`MouseDragGestureRecognizer(DragSource ds, Component c, int act)` Construct a new `MouseDragGestureRecognizer` given the `DragSource` for the `Component` c, the `Component` to observe, and the action(s) permitted for this drag operation.
`MouseDragGestureRecognizer(DragSource ds, Component c)` Construct a new `MouseDragGestureRecognizer` given the `DragSource` for the `Component` c, and the `Component` to observe.
`MouseDragGestureRecognizer(DragSource ds)` Construct a new `MouseDragGestureRecognizer` given the `DragSource` for the `Component`.

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JavaTM 2 Platform
Std. Ed. v1.4.1_"07"

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For further API reference and developer documentation, see Java 2 SDK SE Developer Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.

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